PR619: BRAIN PUZZLE X

SHANICE CHIN YING XUAN SJKC NAM HENG BARU

BrainPuzzle X is a pioneering innovation to personalise English Language Learning for Year 4 primary pupils by catering to their diverse backgrounds and learning needs. BrainPuzzle X directly addresses the pupils’ educational needs with an AI-enhanced language learning kit. This AI kit has the ability to transform language learning into an engaging experience aligned with the CEFR standards by integrating colourful, trendy visual cards and interactive AI games. Through the inclusion of creativity, critical thinking and language-based activities, BrainPuzzle X becomes an engaging and pedagogically meaningful learning resource that stimulates active participation, enriches vocabulary and demonstrates the usage of language in context. The amusing mixture of audio features and creative character combinations stimulates the interest of the learners and helps in enhancing their creativity and memory. As an inclusive tool, BrainPuzzle X ensures equal access to quality education and supports the aims of Sustainable Development Goal (SDG 4), as it adapts to diverse learner groups and offers attractive and personalised English language learning. 

 

Keywords: Artificial Intelligence, Gamification, Learning personalisation, Student-centred learning, English language teaching