TR765: STA BOOST 2.0: INTEGRATING CONVERSATIONAL AI AND GAMIFICATION FOR INTERACTIVE STATISTICS LEARNING

RICHMOND BARU ATING Universiti Teknologi MARA Cawangan Sarawak Kampus Mukah

INEX26 | Tertiary Innovator

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Learning statistics can be challenging for students due to the complexity of abstract concepts and the lack of continuous, personalised guidance beyond classroom sessions. To overcome these limitations, STA Boost 2.0 was developed as an innovative digital learning platform that combines conversational artificial intelligence and gamification to support the Introduction to Statistics course. The platform aims to strengthen student understanding of statistical concepts and encourage active participation through an engaging, technology-based learning environment. It brings together structured lecture notes, interactive educational games, a calculator guide, and QSC+ (Quick Scientific Calculator Plus) video tutorials to facilitate both conceptual learning and practical statistical calculations. The key innovation is STA Buddy, an AI-powered conversational learning assistant developed using Google Gemini. It functions as a virtual tutor by offering accessible explanations, generating scenario-based questions, and providing immediate feedback to support students’ learning needs. Through the integration of AI-assisted guidance and gamified activities, STA Boost 2.0 encourages independent learning, improves digital literacy, and creates more engaging learning opportunities. The platform also supports Sustainable Development Goal 4 (Quality Education) by promoting accessible and inclusive education. By connecting statistical theory with practical application, it helps learners develop analytical thinking and data interpretation skills relevant to an increasingly data-driven society. Furthermore, its cost-effective development and modular design enable commercialisation and adaptation across other quantitative disciplines. Overall, STA Boost 2.0 offers a scalable educational technology solution that combines conversational Artificial Intelligence (AI) and gamification to enrich statistics teaching and learning.